How a Computer Works: A Guide for Students and Parents

A computer looks complex, but it is made of a few understandable parts. Let's go through them in plain words, and at the end see each one in action — in a free simulator where you can build a computer with your own hands.

The course finale computer: ROM, RAM, ALU, decoder and program counter on one canvas
The computer from the course finale level

The main parts of a computer

Any computer — from a smartphone to a server — has the same core parts:

This separation is not accidental: it is how both a simple teaching computer and your laptop are organized.

The processor: the brain

A processor knows only a few things but does them incredibly fast: add and compare numbers, move data to and from memory, and make decisions (execute an instruction or skip it). Inside are an arithmetic-logic unit (does the math), registers (ultra-fast internal memory) and a program counter (remembers which instruction is next).

For the full story — from transistor to program — read How a Processor Works.

Memory: the notepad

Memory comes in different speeds and "durability":

The processor works only with RAM and registers — a disk is far too slow. That is why launching a program first loads it into RAM. Computer memory is covered in Registers: First Byte of Memory and Harvard Architecture.

How a computer runs programs

A program is a list of instructions. The processor executes them in a loop:

  1. Fetch the instruction from memory at the address in the program counter.
  2. Figure out what to do (the decoder).
  3. Execute: compute, read memory, write the result.
  4. Move to the next instruction — and repeat.

Millions of such loops per second — and a game "lives" on screen, a browser runs, text is typed. More on the instruction cycle in How a Processor Works.

Why computers understand only zeros and ones

At the heart of all computing is a tiny switch — the transistor. It has two states: conducting current or not. We label them zero and one. So all data — numbers, text, pictures — is stored as sequences of zeros and ones. Learn more in 0 and 1: Machine Language.

What a program really is

Any program — even the most complex game — ultimately becomes a set of simple processor instructions. People write in high-level languages (Python, C++), and a compiler translates them into machine code. But there is one language where instructions are visible directly: assembly. You can write a program that controls hardware with no intermediaries: LDA 5 — "load the value from memory cell 5", ADD 3 — "add cell 3". A first look — in Assembly: The Most Honest Language.

Build a computer yourself: 47 levels in the browser

Theory becomes clear when you see it with your own hands. The free Ershov Computer simulator takes you from the first wire to a working processor in 47 levels:

For parents and teachers there is a course curriculum with time estimates per level and school adoption materials.

FAQ

Where should a child interested in computers start?

The best start is practice: the first simulator levels take 10–15 minutes and need no preparation. Read library articles alongside, one topic at a time.

Is this suitable for elementary school?

Yes. Levels go from simple to complex, and hints plus an AI tutor help when things get hard. For classroom use there is a methodology guide.

Do I need a powerful computer?

No. The simulator runs in an ordinary browser with no install and no powerful hardware — any modern computer or tablet works.

Start building a computer for free →